![]() Afterwards, the soldiers will form squads near the outer walls, which can be ordered to attack one by one by paying coins (four per squad in Two Crowns).įor that, a further step is required in Norse Lands: hunter archers need to have a shield to become electable to join an assault squad. A few mounts can also damage (and destroy) portals, such as the gamigin, although the Monarch is at risk of being hit back by the defending Greed.Īn attack on a portal can be ordered from the outer wall, but doing so requires at minimum having a stone keep at the town center, from which one can hire knights ( Classic and New Lands) or squires/ronin ( Two Crowns). Portals can be destroyed principally by sending out attack squads lead by knights. Portals can be destroyed, but doing so is only necessary as a step to flee from islands. ![]() The goal in campaign is to eradicate the Greed from the Kingdom by destroying their portals. In Two Crowns though, it is not uncommon to see villagers triggering portals while trying to make their way home. They can be caught by regular Greed waves, but they never provoke themselves a portal. In Classic and New Lands, villagers recruited deep in the forest, are never considered hostile by portals. E.g.: Monarchs that pass by an active portal galloping on a Stag will not be considered hostile by an active portal because they're too fast. The Monarch or any subject approaching a non-exhausted active portal within a distance of a third of a plaza (or a half screen if playing Classic or New Lands) and remaining on that area enough time (a few seconds) to trigger that portal to open is also considered a hostile presence. Active portals may be closed if exhausted or not disturbed by a hostile presence.Īn archer (soldier or hunter) hitting with one arrow an active portal (exhausted or not), at any time of the day or the night, is immediately considered a hostile presence. They can go across a closed portal though, if returning to their world (e.g.: a greedling with a coin). The Greed cannot pass through it to enter the Kingdom's land. In Two Crowns if there are still portals on the sea side when the cave is destroyed, those portals may open as any other active portal, but cannot spawn any Greed.Ī closed portal has no fluid inside. It launches the waves of Greed at night and spawns a greedling at a time to counter a hostile presence. It is about to or is already delivering monsters to the Kingdom's realm. They're still able to react and open if attacked.Įvery day after noon, active portals recover their ability to recognize hostile presences, remaining on this state of alert until the nightime moment when the Greed wave has been fully launched.Īn open portal is filled with swirling, pink and purple goo, and hums menacingly. They remain insensitive to any hostile presence until the next day noon. ![]() – All portals prior to the implosion of the cave.Īctive portals become exhausted right after a scheduled wave ( nightly waves or Blood Moons) has been lauched. & – The closest portal on each side of the Kingdom. If non-exhausted, it remains sensitive to any hostile presence, being able to open to counter it, even during the day. – All remaining portals after the implosion of the cave. It can never recognize a hostile presence, it can't be attacked and never opens. & – Any portal that is not the closest one to the town on that side of the Kingdom. A full description of a portal's behavior can be composed by choosing one (and only one) adjective from each row. Opposite states are displayed side by side. It can be used to describe any portal at a given moment. The table below defines the states in which a portal may be found. This section describes the general behavior of portals throughout their regular day-night cycle.
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